Opening hand
Body, then one answer
Keep Ravenbloom Student, Plundering Poro, or Sprite Fountain. Add one cheap Reaction only after the hand can contest a battlefield.
Open mulligan tableCalm / Mind · Chengdu runner-up · Vendetta
This is 奥雷里亚诺’s 2nd-place Chengdu build: early Poros and Sprites establish the map, a dense Reaction suite turns Ravenbloom into a threat, and Thousand-Tailed Watcher or Unchecked Power breaks the final board.
Exact tournament build
2nd / 128 players
Chengdu City Challenge · 8–9 Aug 2026
Complete public 66-card list
Match mode · the whole plan at a glance
Use this layer during play. The full dossier below explains the sequencing and sideboard choices.
Opening hand
Keep Ravenbloom Student, Plundering Poro, or Sprite Fountain. Add one cheap Reaction only after the hand can contest a battlefield.
Open mulligan table2–6 Energy
Establish Ravenbloom or Fae Fawn, make Sprites, then let Discipline, En Garde, and Frigid Jewel turn one exchange in your favor.
Open turn planBefore the fight
Charm needs your open Main Phase. Discipline, En Garde, and Stupefy can wait until the opponent commits; Smoke and Mirrors works during showdowns.
Open timing deskBehind or at seven
Watcher shrinks the opposing board for a decisive turn. Unchecked Power is the emergency reset; rebuild with Fountain, Burst, or your Legend.
Open closing lines01
Replace up to two cards
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Three resource bands
2–3 Energy
Play Ravenbloom, Plundering Poro, Fountain, or Fae Fawn. Contest one battlefield with a real unit and use Charm only when moving a defender creates an immediate point.
Reserve: one Reaction when the opponent can challenge your holder.
4–6 Energy
Move Fae to leave a Sprite behind, swap positions with Smoke and Mirrors, and stack Ravenbloom triggers. Discipline is especially efficient beside Frigid Jewel because its draw can trigger another +2 Might.
Sequence: decide the scoring battlefield before spending the second-draw boost.
7+ Energy
Accelerated Watcher can enter ready and gives every enemy unit −3 Might for the turn, to a minimum of 1. If the map is already lost, Unchecked Power clears battlefield units before you rebuild.
Final point: create a durable holder; do not rely on an old Temporary Sprite surviving to score.
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Choose the terrain
Before scoring, turn one expiring Sprite into a card. Never sacrifice the only holder if that loses the Hold point.
Usually conquer it after controlling the other battlefield so the conquest replaces itself with a draw.
Temporary defenders gain Shield, making Sprites harder to remove in combat. Remember the effect also helps opposing Temporary units.
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Sequencing that changes games
Need: Ravenbloom Student and Discipline.
Payoff: Ravenbloom can gain +5 Might from one two-Energy Reaction when Jewel also triggers.
Need: Fae Fawn and a controlled Temporary unit at different locations.
Payoff: Fae relocates, the original Sprite reaches a new lane, and a new Sprite fills the space she left.
Need: your ready Legend.
Payoff: Burst plus the discounted Legend costs seven Energy total and produces three ready 3-Might Sprites.
Need: Frigid Jewel and a friendly unit ready to fight.
Watch out: the bonus lasts only for the current turn; do not trigger it before choosing the lane.
Need: Plundering Poro able to conquer.
Payoff: a cheap holder advances the score and leaves permanent economy behind.
Need: seven Energy and the additional Mind cost if Watcher must enter ready.
Watch out: the enemy debuff expires at end of turn, so convert it into points immediately.
Need: a board where the opponent has more battlefield value than you.
Watch out: this is symmetrical battlefield damage, not a Reaction or a one-sided wipe.
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Know when the card is live
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Change the job, not the identity
Keep the cheap unit-and-Fountain core. Akali is a sturdy post-board mover, but do not trade away too much early interaction for four-drops.
Charm moves the expensive holder; Watcher shrinks it for the turn. Bring Singularity when six damage can remove one or two priority units.
Bring the second Lilting Lullaby and Akali. Akali cannot be chosen by enemy spells or abilities outside combat, so she asks for a different answer.
Bring Disarming Rake for general Gear removal and Pickpocket when the important Gear costs one or less. Both add a body while disrupting the engine.
Preserve Unchecked Power and consider Singularity. Use Watcher’s whole-board Might reduction to turn one late action into multiple favorable combats.
Fight over Seat of Power, stagger permanent units, and bring Lullaby, Akali, or the extra Mask as needed. Do not expose every holder to one reset.
07
Avoid the self-inflicted losses
Forgetting the second Fae Fawn. One is Chosen and one is inside the 39-card Main Deck; both are intentional.
Expecting old Sprites to Hold. Temporary Sprites die at the start of your Beginning Phase before scoring.
Crowding the Mask lane. Mask and the second half of En Garde reward a unit attacking or defending alone.
Using Charm reactively. Charm is normal-speed; move the defender during your own open Main Phase.
Missing Smoke and Mirrors’ condition. You need two units you control at different locations, and at least one must be Temporary.
Accelerating Watcher automatically. Pay the additional Mind cost only when entering ready changes the turn.
Calling Unchecked Power one-sided. It exhausts your units and deals 12 to your own battlefield units too.
Sacrificing the sole holder at Dusk Rose Lab. A card is not worth losing the Hold point.
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奥雷里亚诺 · Chengdu 2nd place
1 Lillia, Bashful Bloom
1 Lillia, Fae Fawn — Chosen
1 Lillia, Fae Fawn
3 Plundering Poro
3 Ravenbloom Student
3 Thousand-Tailed Watcher
2 Charm
3 Defy
3 Discipline
3 En Garde
1 Lilting Lullaby
3 Smoke and Mirrors
3 Sprite Burst
3 Stupefy
2 Unchecked Power
2 Frigid Jewel
1 Mask of Foresight
3 Sprite Fountain
5 Calm Rune
7 Mind Rune
1 Black Flame Altar
1 Dusk Rose Lab
1 Seat of Power
2 Akali, Silent
2 Disarming Rake
1 Lilting Lullaby
1 Mask of Foresight
2 Pickpocket
2 Singularity
Legend 1 Lillia, Bashful Bloom Chosen Champion 1 Lillia, Fae Fawn Main Deck 2 Charm 3 Defy 3 Discipline 3 En Garde 2 Frigid Jewel 1 Lillia, Fae Fawn 1 Lilting Lullaby 1 Mask of Foresight 3 Plundering Poro 3 Ravenbloom Student 3 Smoke and Mirrors 3 Sprite Burst 3 Sprite Fountain 3 Stupefy 3 Thousand-Tailed Watcher 2 Unchecked Power Runes 5 Calm Rune 7 Mind Rune Battlefields 1 Black Flame Altar 1 Dusk Rose Lab 1 Seat of Power Sideboard 2 Akali, Silent 2 Disarming Rake 1 Lilting Lullaby 1 Mask of Foresight 2 Pickpocket 2 Singularity
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Official card art · locally hosted
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Why this list is different