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40

Calm / Mind · zero missing · tournament-derived

# Control the field.
Finish with force.

This is no longer the old all-in Sprite list. Defy protects the scoring turn, Charm removes the relevant defender, Heart and Mask win solo lanes, and Riptide Rex or Unchecked Power recover a losing board.

Enter match mode Browse all 28 cards

Main Deck
  40
Runes
  12
Battlefields
  3
Optional sideboard
  8

Build basis

Official Utrecht: best Lillia, overall #45

Official Vancouver: overall #77, 1,800+ Day 1 players

Collection validation: 0 missing

Match mode · the whole plan at a glance

## Make the next decision fast.

Use this layer during play. The full dossier below explains every choice in depth.

Opening hand

### Body, then one answer

Keep Ravenbloom Student, a Poro, or Sprite Fountain. Add one cheap interaction card only after the hand can contest a battlefield.

Open mulligan table

2–6 Energy

### Own one lane

Establish a real unit, pre-activate Heart, then protect the important exchange with Defy, Stupefy, or En Garde.

Open turn plan

Before the fight

### Check the timing

Charm and Heart act during your own open Main Phase. Your true showdown Reactions come after the opponent commits.

Open timing desk

Behind or at seven

### Reset or secure eight

Unchecked Power resets a losing battlefield. At seven points, plan a durable Hold, Hidden Sprite Call, or two-field conquer.

Open closing lines

01

Replace up to two cards

## Mulligan for a real board

### Body first, then one efficient answer

- Ravenbloom Student Your best early threat when the hand already contains a spell.
- Plundering Poro or Stalwart Poro Reliable two-Energy battlefield presence; Plundering rewards an open conquer.
- Sprite Fountain A ready Sprite now, another after Deathknell, and a discount for Bashful Bloom.
- One of Defy, Stupefy, En Garde, or Charm Keep one cheap answer after you have a body.

### Keep only when the rest of the hand functions

- Mask of Foresight Good with a two-drop that can fight alone; weak without a unit.
- Heart of Dark Ice Keep with an early body and enough tempo to spend three Energy on Gear.
- Disarming Rake Keep only when the opposing deck depends on a Gear worth killing.
- Smoke and Mirrors Keep with Fountain or another reliable Temporary unit.
- Sprite Burst Keep one only when the rest of the curve already contests early.

### Do not open with the recovery package

- Riptide Rex A six-Energy stabilizer and finisher, not an opening play.
- Unchecked Power Your emergency reset belongs later in the game.
- Duplicate Meditation Cards do not matter if the first battlefield is uncontested.
- Second Lillia, Fae Fawn Your Chosen copy is guaranteed, so the deck-drawn copy is rarely a priority.
- Gear without a body Replace a lonely Mask or Heart when the hand cannot establish a unit.

02

Three resource bands

## The game plan

2–3 Energy

### Establish

Play Ravenbloom, a Poro, Fountain, or normal Fae Fawn. Contest one battlefield with a real unit. Spend Charm only when moving a defender creates an immediate conquer.

Reserve: one efficient Reaction when the opponent can challenge your holder.

4–6 Energy

### Dominate one lane

Install Mask or pre-activate Heart, then attack or defend alone. Use Defy to protect the important exchange. At six Energy, Riptide Rex removes a damaged or medium defender and leaves a 6-Might body.

Sequence: activate Heart before moving or starting a showdown.

7+ Energy

### Reset and close

If behind, Unchecked Power clears units at battlefields. If ahead, spread real holders and use Sprites, Charm, or Rex to force the final conquer. At seven points, plan the eighth point before committing your Temporary bodies.

Final point: durable Hold, Hidden Sprite Call timing, or a two-field conquer.

03

Choose the terrain

## Battlefield priorities

Blind choice

### Dusk Rose Lab

Before scoring, turn one expiring Sprite into a card. Never sacrifice the only holder if that loses the Hold point.

Going first

### Seat of Power

Usually conquer it after controlling the other battlefield so the conquest replaces itself with a draw.

Defending pressure

### Black Flame Altar

Temporary defenders gain Shield, making a 3-Might Sprite defend as 4. The effect also helps opposing Temporary defenders.

04

Sequencing that changes games

## Seven practical lines

01 Mask + Heart + solo unit Lane control

Need: a real unit, Mask of Foresight, and Heart of Dark Ice.

1. During your own open Main Phase, exhaust Heart to give the intended unit +3 Might.
2. Move that unit to fight alone.
3. Mask supplies another +1 when it attacks or defends alone; En Garde can add up to +2 more.

Watch out: Heart has no Action or Reaction keyword. It cannot be activated during the showdown; use it before starting the fight.

02 Ravenbloom spell chain Combat scaling

Need: Ravenbloom Student and cheap spells.

1. Establish Raven before the showdown.
2. Every spell you play gives Raven +1 Might that turn.
3. Stupefy draws, En Garde adds its own buff, and Defy can both protect the exchange and grow Raven.

Payoff: En Garde on an alone Raven can represent +3 total: +1 from Raven’s trigger and up to +2 from En Garde.

03 Fae Fawn + Smoke and Mirrors Reposition

Need: Fae Fawn at one location and a Temporary unit at another.

1. Play Smoke and Mirrors, or reveal it from Hidden on a later turn.
2. Swap Fae and the Temporary unit, then draw 1.
3. Fae’s move trigger creates an exhausted Sprite where she left.

Payoff: Fae relocates while the old Temporary unit and the new Sprite occupy her former location.

04 Fountain or Burst → Bashful Bloom Sprite economy

Need: your ready Legend.

1. Sprite Fountain makes one ready Temporary unit; Sprite Burst makes two.
2. Each Temporary unit reduces Bashful Bloom’s four-Energy activation by one.
3. Activate the Legend after creating the discount.

Payoff: Burst plus the discounted Legend costs seven Energy total and produces three ready 3-Might Sprites.

05 Hidden Sprite Call at seven points Final Hold

Need: Sprite Call hidden at the battlefield on a previous turn.

1. At the start of your Beginning Phase, place existing Temporary triggers on the chain.
2. Reveal Sprite Call for zero and make a ready Sprite at that battlefield.
3. The new Sprite did not exist when start-of-phase triggers were collected, so it survives to scoring this phase.

Watch out: a card cannot be played from Hidden on the same turn it was hidden.

06 Meditation converts an expiring body Card flow

Need: Meditation and a ready friendly unit you no longer need to move.

1. Play Meditation as a Reaction.
2. Exhaust the expendable unit as the additional cost.
3. Draw two instead of one.

Watch out: an already exhausted unit cannot pay the cost, and it stays exhausted if Meditation is countered.

07 Unchecked Power → rebuild Comeback

Need: a board where the opponent has more battlefield value than you.

1. Use Unchecked Power during your own open Main Phase; it exhausts all friendly units and deals 12 to every unit at battlefields.
2. Accept that your battlefield units are also hit.
3. Rebuild with Riptide Rex, Sprite Burst, Fountain, or a discounted Legend activation.

Watch out: this is normal-speed, symmetrical battlefield damage—not a Reaction or a one-sided wipe.

05

Know when the card is live

## Interaction desk

Card Timing Job
Defy Reaction Counter a qualifying low-cost spell and protect the scoring turn.
Stupefy / Smoke Screen Reaction Change showdown math after the opponent commits.
En Garde Reaction Save or push a friendly unit; strongest when it is your only unit there.
Charm Own open Main Phase Move the relevant enemy defender before initiating the conquer.
Heart of Dark Ice Own open Main Phase Pre-load +3 Might before you move or start a showdown.
Disarming Rake On play Kill an important Gear while adding a unit to the board.
Unchecked Power Own open Main Phase Reset battlefield units when you are materially behind.

06

Change the job, not the identity

## Matchup plans

### Fast units

Bring in Stalwart Poros. Contest early, use Black Flame Altar defensively, and do not spend a full turn installing Gear while losing both battlefields.

### Tall units

Charm the expensive holder away or shrink it after commitment. Heart and Mask let one real unit challenge above its printed Might.

### Spell control

Bring in Lilting Lullaby and Sprite Queen. Stagger permanent units, keep Defy for the spell that changes scoring, and force removal onto disposable Sprites first.

### Gear engines

Keep Disarming Rake and bring in Turn to Dust. Remember Turn to Dust is delayed removal; the Gear dies at the start of its controller’s next Beginning Phase.

### Wide boards

Bring the second Unchecked Power. Trade real units carefully so the reset is asymmetrical in value even though the damage is symmetrical.

### Slow mirrors

Fight over Seat of Power, protect Rex, and avoid committing both Heart and every holder into one answer. The extra Sprite Queen supplies long-game bodies.

07

Avoid the self-inflicted losses

## Common mistakes

1. 01

   Activating Heart too late. Its ability is not a showdown Reaction; use it before you move or fight.

2. 02

   Expecting Temporary Sprites to Hold. Normal Sprites die before scoring on your next Beginning Phase.

3. 03

   Crowding the Mask lane. Mask and the second half of En Garde reward a unit fighting alone.

4. 04

   Using Charm reactively. Charm is normal-speed; move the defender during your own open Main Phase.

5. 05

   Calling Unchecked Power one-sided. It deals 12 to your own battlefield units too.

6. 06

   Hiding Sprite Call too late. It cannot be revealed from Hidden on the turn it was set.

7. 07

   Sacrificing the sole holder at Dusk Rose Lab. A card is not worth losing the Hold point.

8. 08

   Keeping Rex in the opener. Mulligan for the board that lets the six-Energy finisher matter.

08

RiftScan requires manual entry

## Exact deck list

### Legend / Chosen

1 Lillia, Bashful Bloom

1 Lillia, Fae Fawn — Chosen

### Units · 11

1 Lillia, Fae Fawn

3 Ravenbloom Student

2 Plundering Poro

1 Stalwart Poro

2 Riptide Rex

1 Disarming Rake

### Spells · 21

2 Charm

3 Defy

3 Meditation

3 En Garde

2 Stupefy

1 Smoke and Mirrors

1 Sprite Call

2 Smoke Screen

3 Sprite Burst

1 Unchecked Power

### Gear · 8

2 Heart of Dark Ice

3 Mask of Foresight

3 Sprite Fountain

### Runes · 12

5 Calm Rune

7 Mind Rune

### Battlefields · 3

1 Black Flame Altar

1 Dusk Rose Lab

1 Seat of Power

### Sideboard · 8

1 Charm

2 Stalwart Poro

1 Lilting Lullaby

1 Unchecked Power

1 Sprite Queen

2 Turn to Dust

Validated
40 Main Deck cards including Chosen, 12 runes, three unique battlefields, eight-card optional sideboard, zero missing.

Download complete source

    Legend
    1 Lillia, Bashful Bloom

    Runes
    5 Calm Rune
    7 Mind Rune

    Battlefields
    1 Black Flame Altar
    1 Dusk Rose Lab
    1 Seat of Power

    Chosen Champion
    1 Lillia, Fae Fawn

    Main Deck
    1 Lillia, Fae Fawn
    3 Ravenbloom Student
    2 Plundering Poro
    1 Stalwart Poro
    2 Riptide Rex
    2 Charm
    3 Defy
    1 Disarming Rake
    3 Meditation
    3 En Garde
    2 Stupefy
    1 Smoke and Mirrors
    1 Sprite Call
    2 Smoke Screen
    3 Sprite Burst
    1 Unchecked Power
    2 Heart of Dark Ice
    3 Mask of Foresight
    3 Sprite Fountain

    Sideboard
    1 Charm
    2 Stalwart Poro
    1 Lilting Lullaby
    1 Unchecked Power
    1 Sprite Queen
    2 Turn to Dust

09

Official card art · locally hosted

## The complete deck gallery

Every unique card in the Main Deck, Legend, runes, battlefields, and optional sideboard. Select a card to enlarge it.

Find a card

Showing all 28 cards

Legend Lillia, Bashful Bloom UNL-189
5×Calm Rune OGN-042
7×Mind Rune OGN-089
1×Black Flame Altar UNL-208
1×Dusk Rose Lab UNL-209
1×Seat of Power SFD-217
2× · 1 Chosen Lillia, Fae Fawn UNL-082
3×Ravenbloom Student OGN-103
2×Plundering Poro UNL-222
1× main · 2× SB Stalwart Poro OGN-052
2×Riptide Rex OGN-092
1×Disarming Rake SFD-032
2× main · 1× SB Charm OGN-043
3×Defy OGN-045
3×Meditation OGN-048
3×En Garde OGN-046
2×Stupefy OGN-095
1×Smoke and Mirrors UNL-083
1×Sprite Call OGN-094
2×Smoke Screen OGN-093
3×Sprite Burst UNL-069
1× main · 1× SB Unchecked Power OGN-123
2×Heart of Dark Ice SFD-052
3×Mask of Foresight OGN-060
3×Sprite Fountain UNL-078
1× SB Lilting Lullaby UNL-190
1× SB Sprite Queen UNL-084
2× SB Turn to Dust UNL-070

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Card images are locally optimized copies of assets from the official Riftbound card gallery. Select any image for its official card page.

10

Optional purchases

## Closest route to the exact Utrecht core

1. 3 Discipline Replace 3 Meditation.
2. 1 Smoke and Mirrors Replace Sprite Call.
3. 1 Stupefy Replace the second Charm.
4. 1 Plundering Poro Replace the Main Deck Stalwart Poro.
5. 1 Thousand-Tailed Watcher Replace the second Fae Fawn.
6. 1 The Arena’s Greatest Replace Black Flame Altar when following that exact battlefield package.

Lillia, Bashful Bloom Open for the full card

Legend · UNL-189

## Lillia, Bashful Bloom

Open in the official card gallery