Opening hand
Body, then one answer
Keep Ravenbloom Student, a Poro, or Sprite Fountain. Add one cheap interaction card only after the hand can contest a battlefield.
Open mulligan tableCalm / Mind · zero missing · tournament-derived
This is no longer the old all-in Sprite list. Defy protects the scoring turn, Charm removes the relevant defender, Heart and Mask win solo lanes, and Riptide Rex or Unchecked Power recover a losing board.
Build basis
Official Utrecht: best Lillia, overall #45
Official Vancouver: overall #77, 1,800+ Day 1 players
Collection validation: 0 missing
Match mode · the whole plan at a glance
Use this layer during play. The full dossier below explains every choice in depth.
Opening hand
Keep Ravenbloom Student, a Poro, or Sprite Fountain. Add one cheap interaction card only after the hand can contest a battlefield.
Open mulligan table2–6 Energy
Establish a real unit, pre-activate Heart, then protect the important exchange with Defy, Stupefy, or En Garde.
Open turn planBefore the fight
Charm and Heart act during your own open Main Phase. Your true showdown Reactions come after the opponent commits.
Open timing deskBehind or at seven
Unchecked Power resets a losing battlefield. At seven points, plan a durable Hold, Hidden Sprite Call, or two-field conquer.
Open closing lines01
Replace up to two cards
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Three resource bands
2–3 Energy
Play Ravenbloom, a Poro, Fountain, or normal Fae Fawn. Contest one battlefield with a real unit. Spend Charm only when moving a defender creates an immediate conquer.
Reserve: one efficient Reaction when the opponent can challenge your holder.
4–6 Energy
Install Mask or pre-activate Heart, then attack or defend alone. Use Defy to protect the important exchange. At six Energy, Riptide Rex removes a damaged or medium defender and leaves a 6-Might body.
Sequence: activate Heart before moving or starting a showdown.
7+ Energy
If behind, Unchecked Power clears units at battlefields. If ahead, spread real holders and use Sprites, Charm, or Rex to force the final conquer. At seven points, plan the eighth point before committing your Temporary bodies.
Final point: durable Hold, Hidden Sprite Call timing, or a two-field conquer.
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Choose the terrain
Before scoring, turn one expiring Sprite into a card. Never sacrifice the only holder if that loses the Hold point.
Usually conquer it after controlling the other battlefield so the conquest replaces itself with a draw.
Temporary defenders gain Shield, making a 3-Might Sprite defend as 4. The effect also helps opposing Temporary defenders.
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Sequencing that changes games
Need: a real unit, Mask of Foresight, and Heart of Dark Ice.
Watch out: Heart has no Action or Reaction keyword. It cannot be activated during the showdown; use it before starting the fight.
Need: Ravenbloom Student and cheap spells.
Payoff: En Garde on an alone Raven can represent +3 total: +1 from Raven’s trigger and up to +2 from En Garde.
Need: Fae Fawn at one location and a Temporary unit at another.
Payoff: Fae relocates while the old Temporary unit and the new Sprite occupy her former location.
Need: your ready Legend.
Payoff: Burst plus the discounted Legend costs seven Energy total and produces three ready 3-Might Sprites.
Need: Sprite Call hidden at the battlefield on a previous turn.
Watch out: a card cannot be played from Hidden on the same turn it was hidden.
Need: Meditation and a ready friendly unit you no longer need to move.
Watch out: an already exhausted unit cannot pay the cost, and it stays exhausted if Meditation is countered.
Need: a board where the opponent has more battlefield value than you.
Watch out: this is normal-speed, symmetrical battlefield damage—not a Reaction or a one-sided wipe.
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Know when the card is live
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Change the job, not the identity
Bring in Stalwart Poros. Contest early, use Black Flame Altar defensively, and do not spend a full turn installing Gear while losing both battlefields.
Charm the expensive holder away or shrink it after commitment. Heart and Mask let one real unit challenge above its printed Might.
Bring in Lilting Lullaby and Sprite Queen. Stagger permanent units, keep Defy for the spell that changes scoring, and force removal onto disposable Sprites first.
Keep Disarming Rake and bring in Turn to Dust. Remember Turn to Dust is delayed removal; the Gear dies at the start of its controller’s next Beginning Phase.
Bring the second Unchecked Power. Trade real units carefully so the reset is asymmetrical in value even though the damage is symmetrical.
Fight over Seat of Power, protect Rex, and avoid committing both Heart and every holder into one answer. The extra Sprite Queen supplies long-game bodies.
07
Avoid the self-inflicted losses
Activating Heart too late. Its ability is not a showdown Reaction; use it before you move or fight.
Expecting Temporary Sprites to Hold. Normal Sprites die before scoring on your next Beginning Phase.
Crowding the Mask lane. Mask and the second half of En Garde reward a unit fighting alone.
Using Charm reactively. Charm is normal-speed; move the defender during your own open Main Phase.
Calling Unchecked Power one-sided. It deals 12 to your own battlefield units too.
Hiding Sprite Call too late. It cannot be revealed from Hidden on the turn it was set.
Sacrificing the sole holder at Dusk Rose Lab. A card is not worth losing the Hold point.
Keeping Rex in the opener. Mulligan for the board that lets the six-Energy finisher matter.
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RiftScan requires manual entry
1 Lillia, Bashful Bloom
1 Lillia, Fae Fawn — Chosen
1 Lillia, Fae Fawn
3 Ravenbloom Student
2 Plundering Poro
1 Stalwart Poro
2 Riptide Rex
1 Disarming Rake
2 Charm
3 Defy
3 Meditation
3 En Garde
2 Stupefy
1 Smoke and Mirrors
1 Sprite Call
2 Smoke Screen
3 Sprite Burst
1 Unchecked Power
2 Heart of Dark Ice
3 Mask of Foresight
3 Sprite Fountain
5 Calm Rune
7 Mind Rune
1 Black Flame Altar
1 Dusk Rose Lab
1 Seat of Power
1 Charm
2 Stalwart Poro
1 Lilting Lullaby
1 Unchecked Power
1 Sprite Queen
2 Turn to Dust
Legend 1 Lillia, Bashful Bloom Runes 5 Calm Rune 7 Mind Rune Battlefields 1 Black Flame Altar 1 Dusk Rose Lab 1 Seat of Power Chosen Champion 1 Lillia, Fae Fawn Main Deck 1 Lillia, Fae Fawn 3 Ravenbloom Student 2 Plundering Poro 1 Stalwart Poro 2 Riptide Rex 2 Charm 3 Defy 1 Disarming Rake 3 Meditation 3 En Garde 2 Stupefy 1 Smoke and Mirrors 1 Sprite Call 2 Smoke Screen 3 Sprite Burst 1 Unchecked Power 2 Heart of Dark Ice 3 Mask of Foresight 3 Sprite Fountain Sideboard 1 Charm 2 Stalwart Poro 1 Lilting Lullaby 1 Unchecked Power 1 Sprite Queen 2 Turn to Dust
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Official card art · locally hosted
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